I got my Fez on!

So when I was thinking about the games that have an environment that leads its game-play, I instantly thought... hmmmm... Fez!


Fez to me, is probably the best example of this. The only way you can get anywhere in the game is by using the environment to reach doors and new ledges. The player is the environment and the character, in turn making it the players fault when they can't beat the game.

The whole game and story is based off the environment as well:
An almighty polygonal god created a 3D world but the inhabitants only live in 2D. BUT... The player receives the gift to see all the sides of the 2D3D world, or what ever you want to call it, and he must save it from an inevitable demise.

I have played Fez a lot. It's probably in my top ten. The idea is genius.

Makes me wonder if it would work in a full 3D adventure/platforming style game.

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Well this is the start!